Tag Archives: classes

Wizard School: Wizard of the White Hand

Roughly seventy-five years ago, there was war in Upper Thaumerica, and the armies of Eastron and the Lake Countries marched against those of the Southlands. The most dramatic and enduring consequence of that war, at least as some reckon these things, was that the Wizards of the Red Hand were broken utterly, and their order, their lore, and their power was divided among two successor organizations.

The Wizards of the White Hand trace their scholastic lineage from those who, when war came, sided with the Second Grand Alliance and chose to forever sunder the Red Handed Order. Their power is in the body, to heal it and to injure it, and they can target their spells from a great distance. However, between themselves and their counterparts, the Wizards of the Black Hand, it is they who may be the most restricted: they cannot eat meat, except it be carrion, nor accept gifts, nor ride mounts.

Continue reading

Wizard School: Shadow Wizard

In the monochrome cities of Illinoir, Shadow Wizards are the Monocrat’s secret police. Operating beyond the reach of Sun’s bright rays and holy gaze, the Shadow Wizards are the last word in enforcing the Colorfast Decree.

Theirs is a dangerous life, because not only do they have to contend with the Pigment Mafia, but some of their own cannot be trusted: not only have some turned coat in exchange for gilded coins and lush hues, but the shadows themselves are intelligent and resentful of their subordinate condition, and never rest in trying to seize control or at least hurt their controllers.

Continue reading

GLOG Class: Re-Animator

You take what nobody wants or needs anymore (bits of dead bodies), weld them to what has never lived, and create something functional, something greater than the sum of its parts. You may call yourself as a necromancer inventor, or a deadhead, or an osso-mechanic, but people in your occupation are mostly referred to as re-animators.

Technically speaking, you are a kind of wizard, though you and the wizards would both prefer to ignore this. Wizards blow themselves up or get turned into a frog too often for your liking, and wizards are horrified by your monstrosities jealous that you have never even come close to blowing up or getting turned into a frog.

There is another kind of necromancer, the sort that raises spirits and commands the dead and explodes corpses (what is it with wizards and explosions?!?). This is not what you do, though some historian of magic has surely traced the relationship between your schools and who it was that first dispensed with spirit-calling in favor of necro-engineering.

Nowadays, re-animators are more common than necromancers, at least in the Lake Countries. In Quillsylvania, their art is distrusted but not outright banned (the necromancers cannot claim as much), and they occupy a place of prestige in Buckeye, which has long been sympathetic to those whose clever minds are called by others “mad.” As yet, there has been no ‘mortechnological revolution,’ but the re-animators are continuing to refine their art and some of them see, however distant it may be, the glimmer of a day when their work has revolutionized the world.

Continue reading